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AILV Team Production Texture Blending Prototype in Unity3D

This is a simple test of the texture blending shader I developed for the current AILV Team Production crew. The shader respects alpha channels and smoothly transitions from one texture to another. In the example below, the textures are controlled by player proximity. Click on the image below and use the arrow keys to control the player. I am hoping to release the source code for the shader after the project is complete next year.

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